You hold a hard 11 (no ace counted as 11). The dealer shows a 5. Here is the mathematically correct basic-strategy play — and why.
| Double ← | +0.6147 |
| Hit | +0.3074 |
| Stand | -0.1672 |
| You bust on the next card | 0.0% |
| Dealer 5 busts | 41.6% |
Double is not close: it beats Hit by 0.3074 per unit. Getting this one wrong costs $3.07 on a $10 bet, every single time. Across the 340 situations in this chart it ranks 32nd by expected value — better than 308 of them, worse than 31. Expected value is per unit staked, computed for multi-deck, dealer stands on soft 17, double after split allowed. The model and the code are published as data.
Hard 11 is a premium doubling hand. One card is very likely to give you a strong total, and against a 5 (which busts 42% of the time) you want maximum money on the table while you have the edge. Doubling wins you more in exactly the spots where you're a favourite.
If doubling isn't allowed (e.g. after hitting), simply hit instead — the extra card logic stays the same, you just can't add the extra bet.