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The short version: a dealer 5 busts 41.6% of the time. Across the 34 hands you can hold against it, basic strategy says hit 5, stand 12, double 9 and split 8. The closest call is A,2 (hit), decided by 0.0074 per unit; the most expensive mistake is hard 20 (stand), which costs 1.5248.

The second-worst card the dealer can show

Five busts 41.6% of the time. Against a 5 you double hands you would never double elsewhere and you stand on totals that lose outright most of the time, because the dealer loses them more often. This is the upcard where aggressive doubling pays and passive play leaks.

Everything below is computed for multi-deck, dealer stands on soft 17, double after split allowed, one split only, no surrender. Change those rules and some answers move; the rules are worth more than the strategy.

Every Hard Total Against a 5

Your total down the left. The gap column is what playing the runner-up instead costs you per unit staked — the number a strategy chart leaves out.

Hard totalsPlayRunner-upGap
5hitstand0.1432
6hitstand0.1323
7hitstand0.1599
8hitdouble0.0673
9doublehit0.0850
10doublehit0.2563
11doublehit0.3074
12standhit0.0261
13standhit0.0901
14standhit0.1542
15standhit0.2183
16standhit0.2823
17standhit0.4780
18standhit0.8148
19standhit1.1655
20standhit1.5248

Every Soft Total Against a 5

A soft hand holds an ace counted as eleven. It cannot bust on the next card, which is why the answers here look reckless next to the hard totals and are not.

Soft totalsPlayRunner-upGap
A,2hitdouble0.0074
A,3doublehit0.0141
A,4doublehit0.0340
A,5doublehit0.0525
A,6doublehit0.0912
A,7doublestand0.0957
A,8standdouble0.0335
A,9standdouble0.1578

Every Pair Against a 5

Splitting doubles your money on the table. The full splitting reference covers all hundred pair decisions; these are the ten you face against this card.

PairsPlayRunner-upGap
A,ASPLIThit0.4582
10,10standSPLIT0.1578
9,9SPLITstand0.1638
8,8SPLITstand0.3955
7,7SPLITstand0.2672
6,6SPLITstand0.2112
5,5doublehit0.2563
4,4SPLIThit0.0095
3,3SPLIThit0.1372
2,2SPLIThit0.1396

What Changes From a

What Changes From a 4

Moving from a 4 to a 5 changes 3 of the 34 decisions. Each one is a hand where a card’s difference in the dealer’s hand flips your correct play.

HandAgainst a 4Against a 5Gap here
4,4hitSPLIT0.0095
A,3hitdouble0.0141
A,4hitdouble0.0340

What This Upcard Is Worth to You

Averaged across all 34 hands, your expected value against a 5 is +0.1984 per unit. The full ranking of upcards, best to worst for the player:

Dealer upcardYour average EVDealer busts
6+0.249842.3%
5+0.198441.6%
4+0.151139.4%
7+0.143626.2%
3+0.108337.4%
2+0.068335.4%
8+0.035224.5%
9-0.085222.8%
Ace-0.110016.7%
10-0.160223.0%

One caveat that matters, and most charts hide it. These figures are computed with the dealer peeking for blackjack, so hands where the dealer already has 21 are removed before the averaging. Against an ace that removes a great deal — roughly 31% of the time there is a ten underneath. It is why an ace looks less punishing than a 10 in the table above and is in fact the worst card you can face. The average is honest about the hands you actually get to play, and silent about the ones that end before you act.

The Ten Closest Calls Against a 5

These are the hands where the right answer is barely right. Getting any of them wrong costs less than 0.090 per unit — worth knowing, not worth agonising over at the table.

Your handCorrect playRunner-upGap per unit
A,2 (soft 13)hitdouble0.0074
4,4SPLIThit0.0095
A,3 (soft 14)doublehit0.0141
Hard 12standhit0.0261
A,8 (soft 19)standdouble0.0335
A,4 (soft 15)doublehit0.0340
A,5 (soft 16)doublehit0.0525
Hard 8hitdouble0.0673
Hard 9doublehit0.0850
Hard 13standhit0.0901

Reality check: playing every one of these 34 hands correctly does not make blackjack a winning game. Basic strategy brings the house edge to roughly 0.5%, which is the cheapest game on most floors and still a negative-expectation one. The value of this page is that it tells you how much each decision is worth, so you can spend your memory where it pays.

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Reality check: no strategy on this page turns a negative-expectation game into a positive one. Strategy reduces how much the house takes and how fast your bankroll disappears — it does not guarantee profit. Only ever bet money you can afford to lose entirely.