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The short version: a dealer 4 busts 39.4% of the time. Across the 34 hands you can hold against it, basic strategy says hit 8, stand 12, double 7 and split 7. The closest call is A,4 (hit), decided by 0.0009 per unit; the most expensive mistake is hard 20 (stand), which costs 1.5158.

Where the dealer starts losing

Four busts 39.4% of the time. From here the dealer is genuinely in trouble, and your job stops being to make a good hand and becomes to avoid busting before they do. That single change of objective explains almost every surprising answer on this page.

Everything below is computed for multi-deck, dealer stands on soft 17, double after split allowed, one split only, no surrender. Change those rules and some answers move; the rules are worth more than the strategy.

Every Hard Total Against a 4

Your total down the left. The gap column is what playing the runner-up instead costs you per unit staked — the number a strategy chart leaves out.

Hard totalsPlayRunner-upGap
5hitstand0.1496
6hitstand0.1381
7hitstand0.1680
8hitdouble0.1052
9doublehit0.0530
10doublehit0.2305
11doublehit0.2830
12standhit0.0025
13standhit0.0632
14standhit0.1239
15standhit0.1845
16standhit0.2452
17standhit0.4464
18standhit0.7933
19standhit1.1501
20standhit1.5158

Every Soft Total Against a 4

A soft hand holds an ace counted as eleven. It cannot bust on the next card, which is why the answers here look reckless next to the hard totals and are not.

Soft totalsPlayRunner-upGap
A,2hitdouble0.0440
A,3hitdouble0.0216
A,4hitdouble0.0009
A,5doublehit0.0185
A,6doublehit0.0593
A,7doublestand0.0612
A,8standdouble0.0720
A,9standdouble0.2001

Every Pair Against a 4

Splitting doubles your money on the table. The full splitting reference covers all hundred pair decisions; these are the ten you face against this card.

PairsPlayRunner-upGap
A,ASPLIThit0.4394
10,10standSPLIT0.2001
9,9SPLITstand0.1257
8,8SPLITstand0.3676
7,7SPLITstand0.2216
6,6SPLITstand0.1615
5,5doublehit0.2305
4,4hitSPLIT0.0504
3,3SPLIThit0.0875
2,2SPLIThit0.0923

What Changes From a

What Changes From a 3

Moving from a 3 to a 4 changes 2 of the 34 decisions. Almost nothing moves. The two cards are close enough that a player who confuses them loses very little.

HandAgainst a 3Against a 4Gap here
A,5hitdouble0.0185
Hard 12hitstand0.0025

What This Upcard Is Worth to You

Averaged across all 34 hands, your expected value against a 4 is +0.1511 per unit. The full ranking of upcards, best to worst for the player:

Dealer upcardYour average EVDealer busts
6+0.249842.3%
5+0.198441.6%
4+0.151139.4%
7+0.143626.2%
3+0.108337.4%
2+0.068335.4%
8+0.035224.5%
9-0.085222.8%
Ace-0.110016.7%
10-0.160223.0%

One caveat that matters, and most charts hide it. These figures are computed with the dealer peeking for blackjack, so hands where the dealer already has 21 are removed before the averaging. Against an ace that removes a great deal — roughly 31% of the time there is a ten underneath. It is why an ace looks less punishing than a 10 in the table above and is in fact the worst card you can face. The average is honest about the hands you actually get to play, and silent about the ones that end before you act.

The Ten Closest Calls Against a 4

These are the hands where the right answer is barely right. Getting any of them wrong costs less than 0.063 per unit — worth knowing, not worth agonising over at the table.

Your handCorrect playRunner-upGap per unit
A,4 (soft 15)hitdouble0.0009
Hard 12standhit0.0025
A,5 (soft 16)doublehit0.0185
A,3 (soft 14)hitdouble0.0216
A,2 (soft 13)hitdouble0.0440
4,4hitSPLIT0.0504
Hard 9doublehit0.0530
A,6 (soft 17)doublehit0.0593
A,7 (soft 18)doublestand0.0612
Hard 13standhit0.0632

Reality check: playing every one of these 34 hands correctly does not make blackjack a winning game. Basic strategy brings the house edge to roughly 0.5%, which is the cheapest game on most floors and still a negative-expectation one. The value of this page is that it tells you how much each decision is worth, so you can spend your memory where it pays.

Play with the math on your side

SlotDrop's free tools show you the real house edge, EV and variance behind every bet — before you place it.

Open the Black Box →

Reality check: no strategy on this page turns a negative-expectation game into a positive one. Strategy reduces how much the house takes and how fast your bankroll disappears — it does not guarantee profit. Only ever bet money you can afford to lose entirely.