The pivot, and it is abrupt
Seven is where the dealer stops being in trouble. The bust rate falls from 42.3% against a 6 to 26.2% here — it nearly halves between two adjacent cards. Nothing else on the chart moves that fast, and it is why the strategy for 7 through Ace looks almost nothing like the strategy for 2 through 6.
Everything below is computed for multi-deck, dealer stands on soft 17, double after split allowed, one split only, no surrender. Change those rules and some answers move; the rules are worth more than the strategy.
Every Hard Total Against a 7
Your total down the left. The gap column is what playing the runner-up instead costs you per unit staked — the number a strategy chart leaves out.
| Hard totals | Play | Runner-up | Gap |
|---|---|---|---|
| 5 | hit | stand | 0.3559 |
| 6 | hit | stand | 0.3234 |
| 7 | hit | stand | 0.4066 |
| 8 | hit | double | 0.2699 |
| 9 | hit | double | 0.0676 |
| 10 | double | hit | 0.1355 |
| 11 | double | hit | 0.1707 |
| 12 | hit | stand | 0.2625 |
| 13 | hit | stand | 0.2063 |
| 14 | hit | stand | 0.1541 |
| 15 | hit | stand | 0.1056 |
| 16 | hit | stand | 0.0606 |
| 17 | stand | hit | 0.3767 |
| 18 | stand | hit | 0.9907 |
| 19 | stand | hit | 1.3314 |
| 20 | stand | hit | 1.6251 |
Every Soft Total Against a 7
A soft hand holds an ace counted as eleven. It cannot bust on the next card, which is why the answers here look reckless next to the hard totals and are not.
| Soft totals | Play | Runner-up | Gap |
|---|---|---|---|
| A,2 | hit | double | 0.3063 |
| A,3 | hit | double | 0.2634 |
| A,4 | hit | double | 0.2209 |
| A,5 | hit | double | 0.1790 |
| A,6 | hit | double | 0.0676 |
| A,7 | stand | double | 0.1796 |
| A,8 | stand | double | 0.2961 |
| A,9 | stand | double | 0.3808 |
Every Pair Against a 7
Splitting doubles your money on the table. The full splitting reference covers all hundred pair decisions; these are the ten you face against this card.
| Pairs | Play | Runner-up | Gap |
|---|---|---|---|
| A,A | SPLIT | hit | 0.2974 |
| 10,10 | stand | SPLIT | 0.2594 |
| 9,9 | stand | SPLIT | 0.0295 |
| 8,8 | SPLIT | hit | 0.6263 |
| 7,7 | SPLIT | hit | 0.2308 |
| 6,6 | hit | SPLIT | 0.0439 |
| 5,5 | double | hit | 0.1355 |
| 4,4 | hit | SPLIT | 0.2117 |
| 3,3 | SPLIT | hit | 0.0842 |
| 2,2 | SPLIT | hit | 0.0809 |
What Changes From a
What Changes From a 6
Moving from a 6 to a 7 changes 15 of the 34 decisions. That is by far the largest jump on the chart — every other pair of adjacent upcards moves between one and four answers. It is the single most important boundary in basic strategy, and it is why players who learned the 2-to-6 block by feel get the 7-to-Ace block badly wrong.
| Hand | Against a 6 | Against a 7 | Gap here |
|---|---|---|---|
| 4,4 | SPLIT | hit | 0.2117 |
| 6,6 | SPLIT | hit | 0.0439 |
| 9,9 | SPLIT | stand | 0.0295 |
| A,2 | double | hit | 0.3063 |
| A,3 | double | hit | 0.2634 |
| A,4 | double | hit | 0.2209 |
| A,5 | double | hit | 0.1790 |
| A,6 | double | hit | 0.0676 |
| A,7 | double | stand | 0.1796 |
| Hard 12 | stand | hit | 0.2625 |
| Hard 13 | stand | hit | 0.2063 |
| Hard 14 | stand | hit | 0.1541 |
| Hard 15 | stand | hit | 0.1056 |
| Hard 16 | stand | hit | 0.0606 |
| Hard 9 | double | hit | 0.0676 |
What This Upcard Is Worth to You
Averaged across all 34 hands, your expected value against a 7 is +0.1436 per unit. The full ranking of upcards, best to worst for the player:
| Dealer upcard | Your average EV | Dealer busts |
|---|---|---|
| 6 | +0.2498 | 42.3% |
| 5 | +0.1984 | 41.6% |
| 4 | +0.1511 | 39.4% |
| 7 | +0.1436 | 26.2% |
| 3 | +0.1083 | 37.4% |
| 2 | +0.0683 | 35.4% |
| 8 | +0.0352 | 24.5% |
| 9 | -0.0852 | 22.8% |
| Ace | -0.1100 | 16.7% |
| 10 | -0.1602 | 23.0% |
One caveat that matters, and most charts hide it. These figures are computed with the dealer peeking for blackjack, so hands where the dealer already has 21 are removed before the averaging. Against an ace that removes a great deal — roughly 31% of the time there is a ten underneath. It is why an ace looks less punishing than a 10 in the table above and is in fact the worst card you can face. The average is honest about the hands you actually get to play, and silent about the ones that end before you act.
The Ten Closest Calls Against a 7
These are the hands where the right answer is barely right. Getting any of them wrong costs less than 0.136 per unit — worth knowing, not worth agonising over at the table.
| Your hand | Correct play | Runner-up | Gap per unit |
|---|---|---|---|
| 9,9 | stand | SPLIT | 0.0295 |
| 6,6 | hit | SPLIT | 0.0439 |
| Hard 16 | hit | stand | 0.0606 |
| A,6 (soft 17) | hit | double | 0.0676 |
| Hard 9 | hit | double | 0.0676 |
| 2,2 | SPLIT | hit | 0.0809 |
| 3,3 | SPLIT | hit | 0.0842 |
| Hard 15 | hit | stand | 0.1056 |
| Hard 10 | double | hit | 0.1355 |
| 5,5 | double | hit | 0.1355 |
Reality check: playing every one of these 34 hands correctly does not make blackjack a winning game. Basic strategy brings the house edge to roughly 0.5%, which is the cheapest game on most floors and still a negative-expectation one. The value of this page is that it tells you how much each decision is worth, so you can spend your memory where it pays.
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Open the Black Box →Reality check: no strategy on this page turns a negative-expectation game into a positive one. Strategy reduces how much the house takes and how fast your bankroll disappears — it does not guarantee profit. Only ever bet money you can afford to lose entirely.